|11 teams||11 pending matches||80 owned planets||39 dropships||108 mechs in combat||1596 idle mechs||0 PXH-KK in service|
|Latest News||Last Post|
Match Limits Visible on Profile Pageby multitallented on 2016-08-06 23:58:50
You can now see how many matches a player is engaged in. On their profile page, it will say how many...
|pacific celt on 2016-08-13 10:08:31|
This counter doesn't seem to be working right. The...
Player Handicaps Are Inby multitallented on 2016-08-06 20:52:01
On the profile and match page it will say whether or not a team is required to play a 7v8 or a 6v8. ...
|peace on 2016-08-08 15:22:00|
I personally think that Handicaps are not necessar...
Clan Mech Biddingby multitallented on 2016-08-06 20:08:42
I've made it so that clans are honorable if they have less than 551 tons. If an opponent brings less...
What's the difference between Factions, Mercs, etc?
Factions control many planets, and maintain those planets with more money than any other unit type. The problem is that they are spread too thin, and will require careful strategy to defend and grow.
Mercenaries are all about reputation. Are you reliable and at what price? Mercenaries depend on their allies and clients to make a name for themselves. Your mechs don't sell themselves.
Clans are the most feared of all the unit types. The invasion has begun. With plenty of money, a monopoly on clan mechs, and the best dropships, clans can squash just about anything. Where's the honor in that?
Pirates are stealthy, scrappy, thieves. They can't run a legitimate empire, but they know all the back doors and salvage tricks. It's not illegal if you don't get caught.