15 teams 3 pending matches 76 owned planets 24 dropships 60 mechs in combat 885 idle mechs 1 ZEU-6S in service


Top Factions


1st Mech Rangers
Planets: 10 Wins: 0

Skye Rangers
Planets: 8 Wins: 0

The Watch
Planets: 8 Wins: 0

Praetorian Legion
Planets: 8 Wins: 0

4th Tau Ceti Rangers
Planets: 7 Wins: 0

Camerons Highlanders
Planets: 7 Wins: 0

Top Mercenaries


New Texas Mercenaries
Ratio: Undef Wins: 0

BWC
Ratio: Undef Wins: 0

Kell Hounds
Ratio: Undef Wins: 0

Top Clans


Ice Phoenix
Kills: 0 Planets: 5

Smoke Adders
Kills: 0 Planets: 4

Clan Ghost Bear International
Kills: 0 Planets: 4

Top Pirates


Swords of Davion
Assets: 205M cbills

1st Crucis Reinforced Recon
Assets: 181M cbills

ISENGRIM
Assets: 156M cbills



What's the difference between Factions, Mercs, etc?


Inner Sphere Map

Factions control many planets, and maintain those planets with more money than any other unit type. The problem is that they are spread too thin, and will require careful strategy to defend and grow.


Mercenaries are all about reputation. Are you reliable and at what price? Mercenaries depend on their allies and clients to make a name for themselves. Your mechs don't sell themselves.


Clans are the most feared of all the unit types. The invasion has begun. With plenty of money, a monopoly on clan mechs, and the best dropships, clans can squash just about anything. Where's the honor in that?


Pirates are stealthy, scrappy, thieves. They can't run a legitimate empire, but they know all the back doors and salvage tricks. It's not illegal if you don't get caught.